The Armored King (Talisman)

The Armored King is one of the Talismans of the Frozen Heroes. At the start of every day the talisman regains 1d4+1 charges. A talisman can hold up to 10 charges maximum. .

Tier 1 - Armor up - 2 charges
Spectral pieces of armor form around you to protect you and help bolster your own natural fortitude. As a bonus action you gain temporary hit points equal to your constitution modifier + total level, as well gaining a bonus to AC equal to your constitution modifier until the start of your next turn.

Tier 2 - Cleave -1 charge
When you make a basic melee attack you can expend 1 charge to damage all enemies that are within 5 feet of the target of your original melee attack. The damage is equal to your strength modifier. This feature can only be used once per round.

Tier 3 - Shield Slam - 2 charges
You can only use this feature if you are wielding a shield. Additionally when using this feature you can shield bash, even if you don't have the Shield master feat. When do you do shield bash you can expend 2 charges to deal damage equal to your current temporary hit points.

Tier 4-  Shield Block - 3 charges
Abjuration magic from the Talisman can be used to extend the amount of coverage that your shield provides. You can only use this feature if you are wielding a shield. As a reaction you can expend 3 charges to increase your AC by your constitution modifier and grant yourself 2d10 temporary hit points.

Tier 5 - Summon a Dark Iron Brawler
“EVERYONE! GET IN HERE!”